Leave It To Building
This 'building' wants to get out of the big city: off to the rolling hills, farmlands, and windmills. Let's go!
Take control of a building who will run into some other anthropomorphic buildings on their way out of town.
Note -> The game was developed for the GMTK Game Jam 2024. Also, there appears to be visual FLICKERING with the buildings (Z-depth fighting).
Keyboard & Mouse Controls:
WASD: Tank control movement
Arrows: Camera oriented movement
Shift: Run
Right Mouse Button: Zoom
O/P: Switch camera type (Fixed Cam & Third Person)
Left Mouse Button: Selects Ui
Esc: Pause game
Gamepad Controls:
DPad: Tank control movement
Left Thumbstick: Camera oriented movement ** [This seems to be inverted?? Not on my local build...]
Right Shoulder/Left Thumbstick Click: Run
Left Trigger: Zoom
ButtonWest/North: Switch camera type (Fixed Cam & Third Person)
[Not currently mapped to select ui]
Start: Pause game
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Asset Credits:
Dialogue System
By: Pixel Crushers
Ultimate Character Controller
By: Opsive
Poly Megapolis City
By: ANIMPIC STUDIO
Total Music Collection
By: Muz Station Productions
Volumetric Light Beam
By: Tech Salad
MicroVerse (& MicroSplat)
By: Jason Booth
DoTween
By: Demigiant
Asset Inventory 2
By: Impossible Robert
Final IK
By: RootMotion
Low Poly Buildings
By: Triangularity
Status | In development |
Platforms | HTML5 |
Author | ShockLaPod |
Genre | Adventure |
Made with | Unity |
Tags | 3D, Casual, Characters, Cozy, Game Maker's Toolkit Jam, Indie, Singleplayer, Third Person, Walking simulator |
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