Next-to-Last Update: End-Game (post-GMTK Game Jam 2023)


It's been about a week, since the last post. A good amount of progress has been made, but this is the next-to-last update for this project. The next update after this is the final update, and then I will then be moving on to wrap up my previous project. This was a fun side-project to work on in the aftermath of the GMTK Game Jam. This is not an exhaustive list, but is generally what I worked on over the past week:

  • Hero knockback: if you manage to hit the hero with a launched minion, the hero will take knockback. On the golden brick road spline path, this will lead to the hero being knocked off the path and being defeated (currently cannot yet be knocked off a snake spline path).
  • In the main menu, the hero will respawn after being knocked off -> minion launching practice.
  • x3 Cutscenes:
    • Intro: after entering the gameplay scene, an intro cutscene will be played. This can be skipped by holding select (with an on-screen indicator)
    • Victory: after successfully knocking the hero from a platform, this cutscene celebrates your victory. [stats screen will be coming]
    • Defeat: after the hero successfully reaches the end without being knocked from the platform, the hero will defeat the snake. [stats screen will be coming]
  • Improved/added particle systems & added more sound fx.
  • Fixed many bugs/issues: menu interaction issues, boss still able to use inputs while navigating menus, camera being too fixed on following hero rotation, particle system scaling/rendering inconsistencies, music not playing during certain transitions, etc.

There is still a bit to work on. 1) Currently, while the hero is on the snake spline path, they cannot be knocked off and defeated (after reaching the golden brick road, it is then possible). 2) Cutscene ending transitions (or lack-thereof) is a bit unfinished. 3) And other gameplay adjustments.

Almost done :)

Files

I'm The Baddie.zip 163 MB
Jul 30, 2023

Get I'm The Baddie

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